Post by cdrock on Oct 11, 2005 16:24:49 GMT -5
Ok, this is how to create your character, and begin this role playing fantasy!!
Step 1 - Description
Name: (use username)
Gender:
Age:
Height:
Hair Color:
Short Description:
Long Description: (optional, but only until you reach level 5, then you cant advance until you set this, and can't be a mod tell filled out)
Step 2 - Class
First class:
Secondary Class: (you can only start secondary class when level 50 secondary class)
Class to chosse from:
1. Mage (perform the magic arts)
2. Necromancer (magic, based upon the dead)
3. Cleric (magic, based upon healing, curing, and summoning food and water)
4. Druid (works and fights with animals)
5. Fighter (studies mainly fighting, and attacking)
6. Warrior (isn't near as good as fighting as fighters are but are decent, and can use better weapons and armors)
Step 3 - AP
Everyone starts with different stats, accourding to your class, and you will find them at your guild.
Everyone starts with 3 AP (atribute points)
AP upgrade stats:
HP (1 AP = 20 more HP)
MP (1 AP = 20 more MP)
Strength (1 AP = 1 Strength)
Attack (1 AP = 1 Attack)
Defense (1 AP = 1 Defense)
Dodge (1 AP = 1 Dodge)
Stat Defenetions!
HP, or Health Points, are how many hits you take before you die.
MP, or Magic Points, are how many spells you can do (different spells take different amounts of MP)
Strength is how hard, or how much you take away hp, when you hit someone.
Attack is how often you hit someone
Defense is how hard you get hit you do get hit.
Dodge is how often you dodge a hit, or how often you dont get hit.
Step 1 - Description
Name: (use username)
Gender:
Age:
Height:
Hair Color:
Short Description:
Long Description: (optional, but only until you reach level 5, then you cant advance until you set this, and can't be a mod tell filled out)
Step 2 - Class
First class:
Secondary Class: (you can only start secondary class when level 50 secondary class)
Class to chosse from:
1. Mage (perform the magic arts)
2. Necromancer (magic, based upon the dead)
3. Cleric (magic, based upon healing, curing, and summoning food and water)
4. Druid (works and fights with animals)
5. Fighter (studies mainly fighting, and attacking)
6. Warrior (isn't near as good as fighting as fighters are but are decent, and can use better weapons and armors)
Step 3 - AP
Everyone starts with different stats, accourding to your class, and you will find them at your guild.
Everyone starts with 3 AP (atribute points)
AP upgrade stats:
HP (1 AP = 20 more HP)
MP (1 AP = 20 more MP)
Strength (1 AP = 1 Strength)
Attack (1 AP = 1 Attack)
Defense (1 AP = 1 Defense)
Dodge (1 AP = 1 Dodge)
Stat Defenetions!
HP, or Health Points, are how many hits you take before you die.
MP, or Magic Points, are how many spells you can do (different spells take different amounts of MP)
Strength is how hard, or how much you take away hp, when you hit someone.
Attack is how often you hit someone
Defense is how hard you get hit you do get hit.
Dodge is how often you dodge a hit, or how often you dont get hit.